18826 / 2

Литература по созданию игр Ссылки

Литература по созданию игр

БончБруевич БончБруевич, Комментарии (1)

Серия книг связанных с гейм мейкерством.
Начаная от базовых знаних C/C++, DirectX и Opengl, заканчивая теорией игр.

Пополняется...
4591 / 2

C# 3.0 Cookbook Ссылки

C# 3.0 Cookbook

БончБруевич БончБруевич, Комментарии (нет)

Completely updated for C# 3.0 and the .NET 3.5 platform, the new edition of this bestseller offers more than 250 code recipes to common and not-so-common problems that C# programmers face every day. Every recipe in the book has been reconsidered with more than a third of them rewritten to take advantage of new C# 3.0 features. If you prefer solutions you can use today to general C# language instruction, and quick answers to theory, this is your book. C# 3.0 Cookbook offers a new chapter on LINQ (language integrated query), plus two expanded chapters for recipes for extension methods, lambda functions, object initializers, new synchronization primitives and more. The new edition is also complemented by a public wiki, which not only includes all of the C# 2.0 recipes from the previous edition unchanged by the release of C# 3.0, but invites you to suggest better ways to solve those tasks. Here are some of topics covered: LINQ Numeric data types and Enumerations Strings and characters Classes and structures Generics Collections Exception handling Delegates, events, and lambda expressions Filesystem interactions Web site access XML usage (including LINQ to XML, XPath and XSLT) Networking Threading Data Structures & Algorithms Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underling technology works. You don't have to be an experienced C# or .NET developer to use C# 3.0 Cookbook. You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
4116 / 1

Herb Schildt's C++ Programming Cookbook Ссылки

Herb Schildt's C++ Programming Cookbook

БончБруевич БончБруевич, Комментарии (нет)

Your Ultimate "How-To" Guide to C++ Programming!

Legendary programming author Herb Schildt shares some of his favorite programming techniques in this high-powered C++ "cookbook." Organized for quick reference, each "recipe" shows how to accomplish a practical programming task. A recipe begins with a list of key ingredients (classes, functions, and headers) followed by step-by-step instructions that show how to assemble them into a complete solution. Detailed discussions explain the how and why behind each step, and a full code example puts the recipe into action. Each recipe ends with a list of options and alternatives that suggest ways to adapt the technique to fit a variety of situations. Whether you're a beginner or an experienced pro, you'll find recipes that are sure to satisfy your C++ programming appetite!

3759 / 1

Beginning C# 3.0: An Introduction to Object Oriented Programming Ссылки

Beginning C# 3.0: An Introduction to Object Oriented Programming

БончБруевич БончБруевич, Комментарии (нет)

Beginning C# is a book that offers a lot of guidance, in a format that readers find intuitive to follow. The exercise-based format of the Wrox Beginning series has a strong following by all levels of readers, and is one that works very well in the classroom or home. Written by a veteran programming instructor, this is the perfect mix of tutorial, and hands-on coding new programmers are looking for - written from their point of view.

Beginning C# is written for those readers with no prior programming experience who want a thorough, yet easy to understand, introduction to C# and Object Oriented Programming.

7259 / 0

Programming Game AI by Example Ссылки

Programming Game AI by Example

БончБруевич БончБруевич, Комментарии (нет)

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

6990 / 0

Cross-Platform GUI Programming with wxWidgets Ссылки

Cross-Platform GUI Programming with wxWidgets

БончБруевич БончБруевич, Комментарии (нет)

  • Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, UNIX, Mac OS X, even Pocket PC
  • Master wxWidgets, from start to finish - even if you've never built GUI applications before
  • Leverage advanced wxWidget capabilities: networking, multithreading, data structures, and more
  • CD-ROM: extensive library of development tools, source code, and sample applications

    Cross-Platform GUI Programming with wxWidgets is the best way for beginning developers to learn wxWidgets programming in C++, and is a valuable resource for experienced wxWidgets programmers looking to expand their skills. This book is a must-have for programmers thinking of using wxWidgets and those already using it.
  • 4218 / 0

    Advanced 3-D Game Programming with DirectX 8.0 Ссылки

    Advanced 3-D Game Programming with DirectX 8.0

    БончБруевич БончБруевич, Комментарии (нет)

    Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling Advanced 3-D Game Programming Using DirectX 7.0 focuses on the new features of DirectX 8.0, providing plenty of code to help readers understand how to create computer games using this advanced multimedia application development platform.

    Among the topics discussed are: * Lighting and shading schemes * Networking and multithreading * Texture mapping * Scene management

    Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book. This gives readers the opportunity to develop their own code easily, basing it upon the technology discussed in the book.

    3641 / 0

    Programming C# 3.0 Ссылки

    Programming C# 3.0

    БончБруевич БончБруевич, Комментарии (нет)

    Written by popular author and .NET expert Jesse Liberty, this thoroughly updated tutorial for beginning to intermediate programmers covers the latest release of Microsoft's popular C# language (C# 3.0) and the newest .NET platform for developing Windows and web applications. Our bestselling Programming C# 3.0, now in its fifth edition, is a world-class tutorial that goes well beyond the documentation otherwise available. Liberty doesn't just teach C#; he tells the complete story of the C# language and how it integrates with all of .NET programming, so that you can get started creating professional quality web and Windows applications. This book: Provides a comprehensive tutorial in C# and .NET programming that also serves as a useful reference you'll want by your side while you're working Covers all of the new features of the language, thoroughly integrated into every chapter, rather than tacked on at the end Provides insight into best practices and insight into real world programming by a professional programmer who worked with C# as an independent contractor for nearly a decade before joining Microsoft as a Senior Program Manager Every chapter in this book has been totally revised, and the entire book has been reorganized to respond to the significant changes in the language Full coverage, from the ground up of LINQ (Language Integrated Query) and other C# 3.0 language innovations to speed up development tasks Explains how to use C# in creating Web Applications as well as Windows Applications, using both the new Windows Presentation Foundation (WPF) and the older WinForms technology This new edition of Programming C# 3.0 is for working programmers who want to develop proficiency inMicrosoft's most important language. No prior .NET experience is required for you to get started. There's no time like the present to work with C# -- and no book like this one to teach you everything you need to know. Special note to VB6 and Java programmers: if you've decided to transition to .NET, this book will take you there.
    3781 / 0

    Beginning Linux Programming, Third Edition Ссылки

    Beginning Linux Programming, Third Edition

    БончБруевич БончБруевич, Комментарии (нет)

    If you have some programming experience and are ready to venture into Linux programming, this updated edition of the bestselling entry-level book takes you there. New to this edition are chapters on MySQL® access and administration; programming GNOMETM and KDETM; and Linux standards for portable applications. Coverage of kernel programming, device drivers, CVS, grep, and GUI development environments has expanded.

    The authors guide you step by step, using construction of a CD database application to give you hands-on experience as you progress from the basic to the complex.

    You’ll start with fundamental concepts like writing Linux programs in C. You’ll learn basic system calls, file I/O, interprocess communication, and shell programming. You’ll become skilled with the toolkits and libraries for working with user interfaces. The book starts with the basics, explaining how to compile and run your first program. First, each concept is explained to give you a solid understanding of the material. Practical examples are then presented, so you see how to apply the knowledge in real applications.

    7146 / -1

    C++ GUI Programming with Qt4 (2nd Edition) Ссылки

    C++ GUI Programming with Qt4 (2nd Edition)

    БончБруевич БончБруевич, Комментарии (нет)

    The Only Official, Best-Practice Guide to Qt 4.3 Programming

    Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3.

    Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.

    • Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming
    • Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation
    • Contains separate 2D and 3D chapters, coverage of Qt 4.3's new graphics view classes, and an introduction to QPainter's OpenGL back-end
    • Includes new chapters on look-and-feel customization and application scripting
    • Illustrates Qt 4's model/view architecture, plugin support, layout management, event processing, container classes, and much more
    • Presents advanced techniques covered in no other book–from creating plugins to interfacing with native APIs
    • Includes a new appendix on Qt Jambi, the new Java version of Qt


     
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